Skills in The Division are offensive and defensive abilities the player can use mid combat that define the type of class or agent you’re playing. These are activated abilities that have cooldown periods before you can use them again.
Sends out a pulse that detects and marks all enemy units it hits within a medium range.
Modifications: Increased range, jamming of other pulses, increased damage on pulsed enemies, warning when you are pulsed.
Heals your squad within the small area it is deployed in. Can be launched to a remote location or placed at the user.
Modifications: Ability to revive downed teammates, increased healing speed, increased damage output for those within the area, longer duration for first aid.
A deployable pack that heals and revives any allies that come within its area of effect.
Modifications: Revives fallen squad mates, removes de-buffs, replenishes ammo and skill bar, heals all allies when destroyed/ removed.
Heals all of your squad mates in the immediate vicinity and revives fallen ones. It’s heal can also “over-heal” you, giving you a temporary amount of bonus health on top of your normal health pool.
Gives your character a hand held ballistic shield that will stop enemy bullets. Can only use your sidearm while equipped.
Modifications: Increased shield armor that also pulses any enemies who shoot it, increased sidearm damage, damage taken heals the shield user, shield regains durability when not being shot.
Increases the strength of whatever cover you’re hiding behind, increasing the durability of it.
Modifications: Bad guys using smart cover do less damage and take more, recovers health while under smart cover, protects from enemy pulses and causes enemies to be pulsed when shot, increases the smart cover’s duration.
Drops a temporary wall that provides cover for one person.
Modifications: Cover will protect two players, cover has explosives on the front that can be remotely detonated, increased damage while in cover, increased resistance to covered players when cover is destroyed.
Provides a buff to the speed and the resistances of all players in the squad for its duration.
Launches a sticky bomb that can then be remotely detonated.
Modifications: Increased blast radius, proximity detonation, flashbang, increased bomb stealth.
Deploys a turret that will fire on enemies until it is destroyed.
Modifications: Proximity sensor, flamethrower turret, taser turret, self-destruct when destroyed.
A mine that will chase nearby targets before exploding.
Modifications: Cluster bomb (many bombs from detonation), gas grenade, airburst (jumps up before detonation), ability to travel over objects and cover.
Provides a buff to the damage output and the critical hit chance for the player and their squad.